Answer by Jakeaby
Hello guys, I had this same issue but I was unable to fix it. I use unity 2019.3 and I fixed it by using rigidbody.velocity instead of the AddForce();. Something like this: rigidbody.velocity =...
View ArticleAnswer by Tofa
My answer to this is about 2 years too late :-), but may be useful for others who see this... I propose that the issue here is the one I found here:...
View ArticleAnswer by CharlesD
Well, don't you just hate it when you ask a question only to have an epiphany hours later that solves it? I've been playing with the physics variables, changing the methods used for jumping, and...
View ArticleAnswer by Tofa
My answer to this is about 2 years too late :-), but may be useful for others who see this... I propose that the issue here is the one I found here:...
View ArticleAnswer by CharlesD
Well, don't you just hate it when you ask a question only to have an epiphany hours later that solves it? I've been playing with the physics variables, changing the methods used for jumping, and...
View ArticleAnswer by Dakwamine
I'm not sure about it. It may be because the Grounded value resets to true in OnCollisionStay(). So the script has the opportunity to have a second chance to get another collision... You could try to...
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