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Channel: Answers for "Rigidbody Character Jumps Higher With At Least 2 Collisions"
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Answer by Jakeaby

Hello guys, I had this same issue but I was unable to fix it. I use unity 2019.3 and I fixed it by using rigidbody.velocity instead of the AddForce();. Something like this: rigidbody.velocity =...

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Answer by Tofa

My answer to this is about 2 years too late :-), but may be useful for others who see this... I propose that the issue here is the one I found here:...

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Answer by CharlesD

Well, don't you just hate it when you ask a question only to have an epiphany hours later that solves it? I've been playing with the physics variables, changing the methods used for jumping, and...

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Answer by Tofa

My answer to this is about 2 years too late :-), but may be useful for others who see this... I propose that the issue here is the one I found here:...

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Answer by CharlesD

Well, don't you just hate it when you ask a question only to have an epiphany hours later that solves it? I've been playing with the physics variables, changing the methods used for jumping, and...

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Answer by Dakwamine

I'm not sure about it. It may be because the Grounded value resets to true in OnCollisionStay(). So the script has the opportunity to have a second chance to get another collision... You could try to...

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