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Channel: Answers for "Rigidbody Character Jumps Higher With At Least 2 Collisions"
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Answer by Jakeaby

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Hello guys, I had this same issue but I was unable to fix it. I use unity 2019.3 and I fixed it by using rigidbody.velocity instead of the AddForce();. Something like this: rigidbody.velocity = Vector2.up * jumpForce;

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